FOUR ARENAS · SHRINKING ZONE · LAST SYSTEM STANDING
HEAD TO HEAD
1v1 · DUEL ARENA · PURE MECHANICS · FIRST TO 6
2v2 ROUNDS · THE SHUNT · NO REGEN · FIRST TO 3
TEAM DEATHMATCH · VOLT vs EMBER · FIRST TO 100
WITH FRIENDS
PARTY UP — the leader starts any mode: same BR room · same TDM team · 1v1 vs each other
PRIVATE MATCH — invite-only room · custom rules: bots · speed · jump · hp
codes are 5 letters · share them anywhere
YOUR LOADOUT
NAME
PICK PRIMARY
SECONDARY · P9 SIDEARM
NEW HERE? THIS IS THE WHOLE GAME
HOW IT PLAYS
01
YOU START TOP-DOWN
The camera hangs above the fight — you see lanes, loot, third parties, the zone. WASD / left stick runs. Scroll wheel zooms out to scout the whole map: no one hides here — including you.
02
FIRING SNAPS TO FIRST PERSON
Aim at someone and hold fire — the camera drops to the over-the-shoulder fire view and your character makes way for your weapon; release and you float back overhead. Want to keep your character in frame? SETTINGS · FIRE VIEW · 3RD PERSON.
03
SPEED IS ARMOR
SPACE hops → land and tap again to chain → up to 2× run speed. SHIFT or C powerslides to carry it low. Sustain the chain and the screen edge ignites TERMINAL. Fast things are hard to kill; standing still is a funeral.
04
RECOIL IS A SKILL
Every gun climbs the same pattern every time — no dice rolls. Learn it, pull against it, own it. R starts an active reload: tap again in the green zone for a faster mag.
05
KILLS FEED YOU
Every elim refills shield and levels your EVO — aggression is the healing item; HP regenerates once you disengage. Floor power-ups, jump pads, killstreaks and explosive barrels keep the round loud.
06
W
ASD
SPACERQ
ANY SCREEN, SAME GAME
PC: mouse aims, LMB holds fire, Q swaps to the sidearm. MOBILE: left thumb moves, right thumb looks, the FIRE button shoots — trigger & auto-fire options in SETTINGS. CONTROLLER: plug & play, full rebinds, tuned aim assist.
Every system in this game answers one question: does it make you move?
MOVEMENT IS NEVER TAXED — speed costs nothing, ever. The zone punishes camping, kills heal, the map rewards rotation.
RECOIL IS THE ONLY SKILL TAX — fixed patterns, zero RNG spray. Your crosshair, your responsibility.
NO RAT CORNERS — top-down sight means ambushes are earned, and third parties walk in through the front door.
NON-P2W, STRUCTURALLY — VOLT is earned, never sold. Cash buys color; grind buys glow.
EVERY DEATH TEACHES — the killcam replays exactly how they got you, from the killer's side, at speed.
THE CHEAT SHEET
WASD / LEFT STICKMOVELMB / STICK PUSHFIRE — view SNAPS to FIRST PERSON instantly (release → back to orbit)Q / SWAP BTNSWAP between PRIMARY and PISTOLSPACE / DASHHOP — land & tap again to CHAIN speed; press mid-air to DOUBLE JUMPSHIFT / CPOWERSLIDE — slide low, keep your speedRACTIVE RELOAD — tap in the green zoneKILLSREFILL SHIELD + EVO — HP regenerates when you stop fightingSCROLL WHEELZOOM the 3rd-person view OUT — scout the whole map, no one hides
up to 1000 bots · five difficulty tiers · also: LAN play + a free OBSERVE cam
BOT COUNT
MAP
BOT DIFFICULTY
SPECTATE
CREATOR
— or play over LAN —
SERVER
ROOM
ONE LINK · EVERY SCREEN
PLAYS ANYWHERE
PCIN THE BROWSER · MOUSE + KEYBOARD · FULL FIDELITY
MOBILEIN THE BROWSER · FULL TOUCH CONTROLS · AUTO-TUNED GRAPHICS
CONTROLLERPC AND MOBILE — CONNECT & PLAY · FULL REBINDS · AIM ASSIST
NO INSTALL · NO DOWNLOAD · NO ACCOUNT — ONE LINK AND YOU'RE IN
BUILT BY ONE · TUNED BY THOUSANDS OF ROUNDS
Solo-developed and playtested by an FPS veteran. Every recoil pattern, every hop timing, every camera snap — tuned by hand until it feels right. Speed is the weapon: slide, hop, chain momentum, and the game rewards you for never standing still.
KILLCAM REPLAYSevery death reviewed in slow-mo — see exactly how they got you
RECOIL YOU CAN MASTERfixed patterns, no dice rolls — your crosshair, your responsibility
60HZ AUTHORITATIVE SERVERSlag-compensated hits — what you saw is what the server rules
NON-P2W · FOREVERVOLT is earned, never sold — cash buys color, grind buys glow
LEGACY PRESTIGEcareer elims build a permanent aura — the grid remembers
👁 YOU START TOP-DOWNsee everything · WASD / stick = run
🔥 AIM AT SOMEONE + FIREcamera SNAPS TO FIRST PERSON · release = back out
🎯 WANT YOUR CHARACTER IN FRAME?SETTINGS · FIRE VIEW · 3RD PERSON
⚡ SLIDE → HOP → CHAINspeed is armor · fast things are hard to kill
📱 ON MOBILELEFT thumb move · RIGHT thumb look · FIRE button shoots — tune it in SETTINGS
LOCKER
ZERO GAMEPLAY ADVANTAGE
—
DRAG TO ROTATE
⚡ THE CAPACITOR LANE · EARNED OR CHARGED, NEVER CASH
THE DISCHARGE BAY
Fifteen Series 01 items behind one knife switch. Salvage capacitors free from credited rounds, or charge one with VOLT — then pull the lever and watch the reel.
×0 CHARGED
⚡ SURGE DROP · THIS WEEK ONLY
—
PASSES & PRESTIGE
one-time · never gameplay
♛FOUNDER
A jeweled crown and a gold aura over your head, readable across the whole map. Includes VIP — ×1.5 VOLT on every match, forever. Launch-only. Never sold again.
⚡VIP
Every match pays ×1.5 VOLT and the daily supply drop doubles. No stats, no weapons, no advantage — you just earn the vault faster.
◆SEASON
Unlock the premium track: twenty tiers of VOLT and cosmetics on top of the free ladder you are already climbing.
THE CATALOG
⚡ THE VAULT
earned with VOLT · never sold for cash
THIS DEVICE
Secure checkout via Stripe. Purchases unlock instantly and follow this device — a REDEEM code carries them to another one. VOLT is earned, never sold. Vault items are never cash-purchasable. Nothing here touches damage, speed or health.
0COPPER
SERIES 01 · SWITCHYARD SALVAGE
0 CHARGED
SALVAGE SCAN0/10
TODAY'S PROTOCOL—
THE MANIFEST0%
THE ODDS
printed · never hidden
◈
—
…
RANK 10 / 0 XP
S1 · TIER 1
CAREER RECORD
—
THE GRID REMEMBERS
DAILY CONTRACTSRESET 00:00 UTC
SEASON
RIVALSTHE GRID KEEPS SCORE
ACCOUNT
THE DISCHARGE BAYSERIES 01 · SWITCHYARD SALVAGE
0CAPACITORS
SALVAGE SCAN0/10
TODAY'S PROTOCOL—
⚡ VOLT0
CU0
OVERLOAD
SELECTING…
COLORWAY
DUPLICATE
CHARGE BENCH
QUEUE
CLICK · SKIP
ALIVE24
0
ZONE0:12
0
KILLS0
SQUAD1/1
HOLD V · TALK
0250
12/ 12
P9 SIDEARM
FRAG
FLOW
CHARGE 0
MEGAWATTCASING · ONLY THE GIGAWATT CRACKS IT
THE GIGAWATTONLINE
E
RIVETER MK IYOURS
100%
E
BUILDSENTRIES 0/2
THE RPG
ELIMINATED
ENTER SENDS · TAB SWITCHES · ESC CLOSES
⚠ OUTSIDE THE ZONE · 0m TO SAFETY
-- FPS
GLIDE
◀ ZOOM
⌁ KILLCAM
TAP · ANY KEY — SKIP
LOBBY
ELIMINATED
PAUSED
LOOK SENSITIVITY1.0×
UI SCALE100%
Scales the whole combat HUD live. 100% = the authored look — the HUD is zoom-locked, so Windows scaling and browser zoom never change it; this slider is the one knob that does.
GAME VOLUME100%
The whole game mix — guns, world, music. 100% = the authored balance. Voice has its own volume below and never rides this one.
VOICE
Squadmates hear you anywhere; anyone close by hears you nearby. Hold V to talk, or OPEN MIC sends while you speak. Tab → the row’s MIC mutes a player.
MIC
MIC GAIN1.0×
MIC CUT-OFF-38 dB
The bar is your mic after the gain; OPEN MIC sends only above the yellow cut-off marker. Speak, then set the marker just above the room’s noise. GAIN lifts a quiet mic (2× is a lot).
NOISE SUPPRESSION
STANDARD: the browser’s own suppressor · STRONG: adds a speech band-pass and a tighter gate for fans, keyboards and traffic · OFF: the raw mic. Changing it re-opens the mic.
VOICE VOLUME100%
VOICE DUCKING
ON: the game dips to 45% while a squadmate talks and comes back the moment they stop, so a call sits over a firefight.
Your voice goes live over the game connection to the players named above and is never recorded or stored. Muted names stay on this device. Datenschutz
AUDIO DEFAULTS
Game volume, the voice mode (OFF), mic gain and cut-off, noise suppression, voice volume and ducking back to stock.
MOVEMENT
FACE CURSOR: W walks toward your aim · CLASSIC: W is screen-up
GRAPHICS
CINEMATIC: sun shadows + film grade · NO SHADOW: same look, no shadow pass (much faster) · PERFORMANCE: flat & fastest (mobile / big lobbies)
ANTI-ALIAS
Smooths the thin edge/line shimmer you see panning top-down in CINEMATIC / NO-SHADOW (true multisample AA — sharp, no blur, keeps the full look). Costs only a little GPU (~10%). OFF = the old look. 8× is cleaner than 4× for a bit more GPU — drop to 4× if your framerate dips.
FRAME RATE
MAX = your display's full refresh (90/120/144/165/240 on high-refresh screens & phones) · pick a number to CAP for battery/heat · ·
SPLATTER
DAMAGE NUMBERS
Hits burst enemy COOLANT — paint in their livery color that pools on the floor, then drains away 6s after they fall
COLORBLIND
Recolors every danger read — enemy rim, zone rings, minimap, hitmarker · DEUT/PROT (red-green): danger→magenta, next zone→blue · TRIT (blue-yellow): next zone→white
HI-VIS ENEMIES
Brighter enemy rim that stays on even at close range
NAMETAGS
Floating names over fighters · TEAM ONLY hides enemy names (your squad/team still shows through walls) · OFF hides every tag — enemy rims and HP bars are unaffected either way
LOADOUT
Swaps your PRIMARY mid-game (fresh mag) · P9 sidearm stays · also sets your next-match pick
FIRE VIEW
FIRST PERSON: firing glides the camera into your fighter's head — you aim, jump and corner from your own eyes (default) · 3RD PERSON: firing snaps to the over-the-shoulder chase cam. Gun fires at the centre reticle either way
CROSSHAIR
RING: the stock reticle · BOLD: same ring, heavier · CROSS: four ticks + fine dot · DOT: just the dot · CHEVRON: a floating ^ · X-CROSS: four diagonal ticks · CUSTOMIZE opens the live editor — shape + line style (+ × T ^), size, color, outline, on-target tint, and three bloom knobs: MOVE (growth while you move, 0–200%), FIRE (the bounce per shot, 0–600%) and HIT (an extra bounce when your shot CONNECTS, 0–600%, off by default), 0% = static, previewed STANDING and RUNNING side by side. On-target tints (red/gold) stay on by default — a custom color close to those hues can camouflage them
AIM (RIGHT MOUSE)
Right mouse (or the controller AIM bind, default LT) is your AIM. From top-down it snaps into the FIRE VIEW; once you are in the 3rd-person fire view it is ADS — the camera rides in over your shoulder and the weapon mounts. HOLD: aimed while held · TOGGLE: click to flip
3RD PERSON STYLE
How the chase camera frames you · FORTNITE: the reference rig — tighter lens, camera close over your shoulder, ADS dollies IN · CLASSIC: the original wide lens on a long boom, ADS is a 3× magnifier · CLASSIC CLOSE: the same classic rig with the camera pulled in tight
WHEEL ZOOM
SCOUT ONLY: wheel & pad bumpers stay top-down — the FIRE VIEW is reached by RMB / AIM or firing · CLASSIC: zooming all the way IN drops into the 3rd-person chase cam, like the old wheel
TRIGGER
FIRE BUTTON: the right half of the screen only looks, the FIRE button shoots (drag it to track) · INSTA-SHOOT: touching the right half shoots immediately, classic style (no button)
AUTO-FIRE
ON: while you're in combat view (looking/zoomed), it shoots by itself the moment your aim locks an enemy — never fires in top-down
TOUCH BUTTONS
Drag each control where your thumbs want it and resize it · saved per screen orientation
MOVE STICK
HOLD FRAME: a held stick keeps pushing the same world direction across view switches, re-touch to adopt the new view · INSTA-SWITCH: the stick always follows the current view instantly
ALL SETTINGS
Every knob on this tab back to stock, audio included · click twice · controller and keyboard binds and the touch layout keep theirs
AIM ASSIST
Friction + glue + magnetism on the nearest visible enemy · STRONG for testing / casual — flip OFF↔STRONG to feel it
Click + then press the controller button to add a bind · click a bind to remove it · one button may drive several actions
Click + then press a key to add a bind · click a bind to remove it · move, jump, slide, reload, swap, push to talk & mute mic are all rebindable · fire & aim stay on the mouse
NOT IN A LOBBY OR PARTY — create or join one from the start screen.
PARTY CODE
Back on the start screen the party stays together — the leader starts the next match for everyone
INVITE CODE
COPY LINK = a tappable invite (friend taps it in chat → drops straight into this lobby, no code typing) · AUTO/PROD/TEST picks which build it opens
MODE
BOTS
BOT SKILL
SPEED1.0×
JUMP1.0×
HP1.0×
MATCH SETTINGS apply on ▶ NEW ROUND
TEAM
Switching sides trades you with a bot (10v10 stays even) and respawns you at the new base
SCOREBOARD
CHANGE LOADOUT
SELECT YOUR WEAPONS
CLICK THE PRIMARY TO CHANGE IT · APPLIES NOW · FRESH MAG · THE P9 STAYS
CHANGE LOADOUT / PRIMARY
SELECT PRIMARY
CLICK A WEAPON TO EQUIP IT · APPLIES NOW · FRESH MAG · THE P9 STAYS